ccdsah: My first hope is to reset masterwork just one level at a time
, from 12 to 8 and from 8 to 4.
G1ggl3z: YES MASTERWORK CHECKPOINTS PLEASE
Antagonisten: I think adding more time to leveling glyphs is a bad idea, they are horrible enough.
viktorstorelv: Problem is that they nerf all the good builds. Next season, earthquake will be bad again, and they make something new that shines. Just keep the good builds every season, and make new ones that shines, and/or rebalance the bad ones
barryglennard: 100% on board for a Torment tier rework, T4 is a joke with any build.
Heix91: I wouldn't like more clan stuff. I don't want to feel forced to engage in that and prefer playing solo.
Hanna-313: Yes! Lootfilter/auto-salvage and checkpoints for masterworking!!
diGih3X: We need gta6
Delphicas: Add more stash spaces 8 player or more party potential also no account bond trading game would shine so hard also maybe fools weapons and ethereal for godly trades! Thank you for this content rob!
ayufever1978: i agree that we wont “NEED” a loot filter if we could auto salvage non-ancestrals when reaching T4.
however…
if this were inplemented in the current state of the game, players would see just how stingy the game is with ancestrals. after an hour of playing you are likely to have 2 or 3 items drop (if any at all), which will lead to complaints of grinding without something visibly tangible for the time spent.
crizzonet: Just give me an overlay map
Tmaxey21: Balance Classes There’s No Need For Leaderboards Right Now
StopMoeKillz: Rob you know your cool as hell .
flowqi212: "Season 7 was the fastest to complete all the content" - was it? How long did people work on the season quest? To level all the witch powers? To craft all the gems? To find the desired Mythics? To max out glyphs etc.
I agree that leveling to 60 was probably the fastest ever, but from there it wasn't that easy to max out everything
recksters54: I would prefer auto-salvage to Loot filter. Makes everything useful in a way.
Shaera574: Well Said Rob ! I swear man class balance must be fixed. As sorc main if we don’t have Mekuna overpower sorc is dead. For Spiritborn in s6 the class was bugged but now only 1 build can do the pit without suffering. On the other hand blood wave necro cataclysm druid earthquake barb are busted
The biggest issue I saw with Sorc is reworking Conjuration Mastery into Primordial Binding : dude did the devs knew Frozen Orb would be dead by doing that or they don’t know Sorc ???
Completely agree with you for the rest of your video
You can also add a search bar in your inventory just to find the Rune !!!!
An other idea i have is an item to allow you to increase the chance to get the masterwork on a specific stat instead of taking 30 minutes to get the triple masterwork on the stat you want . Its like the temper reset item but in a different way : you use the item with a right click then you press the left click on the stat you want to masterwork !!
Last idea : make mythic weapons useful : spear of lycander must have tempering to get a chance to deal double damage
jasphurt4329: for QOL changes all the way man the tempering and masterworking system feels so terrible without checkmarks. They could even add the thing to tempers where you don't have to accept the next roll similar to how enchanting works.
OverExposedPixels: ….. PvP.. is dead. more work on that would help. Would love to go build against builds
p7755fn: Lol, the game is megadead even with all of this wishes
ValhallaAtYa: Game needs a massive overhaul, again. In almost every category. In 2-3 days you’ve pretty much completed everything and there isn’t anything to do that’s anywhere near worth your time investment. Everything that Rob has said is great but it won’t really fix anything.
luciddre4m: · Endgame meta progression system
· T5 and T6 difficulties
· More bosses
· Make bosses challenging, but not too frustrating (like OG Echo of Lilith), and much more rewarding. One-Shotting a boss 50 times to get a mythic is boring. Improve the drops, but make the fights fun and challenging.
· In-game currency auction house
VictiniTheGreat: They want us to still get resources from gear, but they could make an auto salvage loot filter to solve that
NotInTheFace111: 100% spot on for all these QOL ideas! I saw someone suggest a Pit difficulty selection closer to the Heat system from Hades, starting above T4. For a loot game, it would be great to see chances for 2-4 GA ancestrals and up to raise with each level of "Heat" as well.
billwaisanen9546: Simple things like being ablento upgrade horde compasses, make tributes stackable. After all glyphs are leveled allow the shrine to provide additional xp.
KeenEyeVP: I like the T5-6 idea. Open world is far too easy and gets boring, fast.
We need better balance, across the board. 1 or 2 OP builds per class is all we see, each season. Coming up to season 8, this shouldn't be the case.
Kestila: yess we yearn for endgame