WeaponOfMyDestructio: As a newbie to ARPGs It might sound insane but this is why i don't follow build guides I play with it myself. Its more fun to me that I figure something out.
toddchristiansen1441: The real problem with Spiritborn isn't just the Evade build or the Viscous Shield bug. The real problem is most of the strong builds are using exactly the same items and exactly the same set of skills, just with a different resource spender. That's INCREDIBLY lame.
kaizer-777: My biggest complaint with D4 is that they've somehow managed to kill all excitement about item drops. Running tormented bosses and getting an inventory full of "uniques" is not how these games should work. I should get excited when a unique drops, not bored out of my mind because I know the rolls on the item are going to make it useless 99% of the time.
dslyexic6867: Just wanted to add that items with an upgrade over your current codex rank actually ARE marked, since you mentioned that would be a nice addition.
There is a small gray icon in the corner of any item with 2 swords crossed indicating it's an upgrade. Has added a bit of excitement whenever I drop an ancestral and see the icon in the corner :)
Huhgundai399: These games are 1000000x better when you make your own builds and experiment on your own. The ONLY people who ever complain about Diablo 4 being terrible are streamers and people who play 23 hours a day and finish the content in 2 and half days. The rest of us are having a blast with the game
maximilianmeier1441: Sorry, but the bad reviews are not just hate. If the game was good for most players then there would be more positive reviews. On Steam the game has to compete against other games and what they provide for the asking price.
In my opinion (as a Season 4/5 enjoyer) VoH is very mid. The new features are all very boring and there is still too much RNG and too little QoL in the game. Examples are as follows:
Missing QoL: Bricking items still possible, "Sell all" button still missing, Map Progress not realm wide, Filling Codex of Power now insanely hard, No auction house
Too much RNG: Tempering (nothing really changed), Masterworking, Rune rerolling and no option to target farm, Enchanting
New features: Mercenaries feel like they don't do anything, Dark Citadel already boring when playing through the 2nd wing, Kurast Undercity is okay at best (very repetitive)
By seeing so many people celebrating the expansion for these things I know now that it is time to move on for me. Blizzard will see this feedback and be like: "Ah..., good enough for these players"
Shawn14316: Spiritborn is ruining the experience with it's op build. Any time I join a event. I may as well not even try to hit anything.
MattLaine-k2b: In my opinion, Diablo excels as a single-player ARPG, and the shift toward an MMO hybrid in Diablo 4 undermines what made the series so iconic. In previous Diablo games, the campaign was the heart of the experience. You were the lone hero, traveling through distinct, atmospheric lands, each with its own identity, and you truly felt like the only one capable of saving the world. This sense of personal heroism and isolation is core to the Diablo experience.
However, Diablo 4 moves away from this formula. The map feels like one large, blended area, where regions lose their individuality. More importantly, the constant presence of other players disrupts the feeling of being the "sole savior." This change shifts Diablo from a deep, immersive ARPG into something more like a shared world, which doesn’t have the same emotional weight.
Additionally, the game’s progression system feels underwhelming. You can max out core skills early on with bonus points, but these skills barely improve throughout the campaign unless you're lucky enough to get the right gear drops. The monster level scaling makes it feel as though you aren’t progressing at all. It’s like starting Diablo 2 with a significantly nerfed max-level skeletal warrior right from the beginning, and the only way to make it stronger is by hoping for the right drops. This flattens the excitement of skill progression, a core part of what made past Diablo games so rewarding.
If you’re playing in seasonal mode, the progression is faster and the game throws plenty of legendary and unique items at you. But after a certain point, when you’ve already gathered the necessary legendary aspects and Uniques for your build, it starts to feel repetitive. You find yourself constantly sorting through dozens of legendaries every few minutes, searching for minor improvements or items with the right modifiers. Once you finally do get a legendary with the modifiers you want, the process doesn’t stop there. You have to head back to town, apply the correct affix, and retemper it. Often, the tempering fails or doesn’t give you the results you need, even after several attempts, forcing you to either find a new item or use a scroll of restoration. If you choose to enchant the item, it quickly burns through your gold, making the whole process tedious and frustrating.
For me, Diablo 4 just doesn’t capture the same sense of adventure and growth. I’d rather replay Diablo 2’s campaign for the 1000th time than slog through Diablo 4's a second time. Diablo thrives when it's focused on delivering a deep, single-player ARPG experience, and the MMO hybrid direction takes away much of what made the franchise so enjoyable.
ragmanx6256: As a primarily solo player without any competitive aspirations, I'm having a lot of fun with the game, and the only thing I don't like is the dark citadel forcing me to do the co-op thing.
DarthMizaru: I just dont like how every other class is way below SB ans how runes are behing a paywall.
jaysoniorg2950: Rhykker, counting only reviews from the "Diablo 4 Community" is an incredibly bad way to get an accurate user rating on the game, especially since all the people that quit the game didn't like it. So if you don't count those reviews, you're literally discounting the vast majority of people that bought this game. I don't even understand why you'd try and limit the reviews of the game to current players. How does that make any sense at all???
A3sth3tik: Myabe your poll is skewed because people who arent happy with the xpac arent consuming content for a game they aren't happy with.
Mittke88: Rhykker shilling for blizzard, nothing new to see. Tsk, tsk.
MichaelLongshanks: I just crashed listening to this video at the exact part he talks about never experiencing so many freezes and crashes before. Now that's classic.
adriaandavel9540: This game design meta of the new thing being overpowered, then nerfed in the next release to make space for the next overpowered thing needs to stop. It is toxic to the longevity of games. And I don't mean overpowered due to bugs, grossly overpowered by design. Months before release Rod Ferguson as asked if Spiritborn will be overpowered on release and he said "Oh yeah, it will be overpowered" with a grin on his face.
vitoraugusto1085: Blizzard faithfully represents the moral and economic decline of the United States.
MMOGUIDE: I am not a fan of spending 30 minutes going through a bunch of garbage loot trying to find a single "4/4 aspect upgrade" that you so enjoy.
I grind, loot and mass destroy all items for cosmetics, materials and aspects.
The previous system would cripple my grinding and make me move onto other games like before.
Casual players do not have enough time to complete everything each season after wipe after wipe.
Hardcore players will push to get to top level and then farm everything else... resulting in content becoming "stale" and/or "boring" with "nothing to do". Take your time, Diablo 4 is a hack and slash looter and not a race.
I'm enjoying the spiritborn but this wasn't my first choice to start with as I went with lightning spear sorc which is tremendously weaker in comparison, but you already know that.
The "numbers squish" doesn't seem to apply to my spiritborn doing 900 million damage at times.
nickr8337: I'm confused, you said there should be a way to know if you're getting a codex upgrade.... There is, there's the little icon on the top right of the item when you're talking to the blacksmith.
mort3020: Shocking, Rhykker has the knee pads on for Blizzard.
pseudomonarchiadaemonum4566: Rhykker, it's quite sad seeing how you've turned from a favourite content creator to a Blizzard mouthpiece.
yimb8437: Blizz effectively gated those who didn't buy the $40 expansion right out of their future player base. They enticed people to buy it by making the new character overpowered and adding some pay to play mechanics (runes and mercs). Anyone one who didn't buy it has zero chance of playing competitively. This is fine for an MMO, where an MMO expansion effectively releases a whole new game every year. D4 did not. It just left me disgusted. My brother bought the expansion and has already reverted back to playing Satisfactory and Rocket League. He called D4's expansion "meh". It also sucked for him because very few of his friends bought the expansion, so "raiding" with them wasn't an option. Now we are both just looking forward to POE2's release. There I feel like I get my money's worth. I can see what I am paying for (if I even choose to) and genuinely benefit if I choose to spend significant dollars on it. The best part? None of it is Pay to Win. I am happy that many are finding D4's expansion fun. I just think Blizz's approach was poor at best given the state of their game at expansion time.
penguindrummaster: My solution to the Codex problem is to make every salvage of an aspect count towards an upgrade. I'm not sure if it should be a geometric sequence (a single multiple maps the curve) or if it should be a power curve (growth rate slows, i.e. 1, 10, 14, 17, 19, 20), but the idea is simple:
Each aspect salvaged adds to an XP bar. Higher levels provide more progress. An over-level aspect automatically sets it to that level.
If we imagine a 21-tier aspect, then the growth should probably be something small, like double. This means salvaging 1-million low-level aspects could net you the highest roll. Or, of we consider the current 16/21 problem, those last 5 tiers could be had by salvaging 32 items with a 16/21. Realistically you won't get that many semi-perfect rolls, so we'd likely expect needing to salvage ~100 random rolls of that aspect.
Then, on something with a short progress, like 1 to 5, then probably a 10x increase per tier would be warranted. The worst case is 10,000 tier-1's to max out, but realistically, you would expect a majority of 2/5 and 3/5, in a Zipfian distribution. Polynomial math isn't really something I can easily map in my mind, but it would likely be in the ballpark of 100 random rolls to max it.
Stross8: My only concern is the price 10$ less the the bass game for 1 act and 1 class is way to much in my opinion. But im happy ppl have fun with it just not for me anymore im content myself with d3 season when they come out .
Philinnor: Rhykker in complete denial.
badass197: I like the pace, don’t have the time due to kids and life but the changes makes it really fun. Enjoying it.
bogroll1881: D4 seems to have achieved less build diversity than D3 remarkable!
Schizm1: Let's be honest. Diablo 4 lives by it's art and moment to moment gameplay.
Everything else still sucks
itemization
builds
skill trees
endgame (with entire endgame branch being locked out for solo players as well)
crafting
balance (pfff... what balance?)
Overall... Freakin Minecraft Dungeons has more complexity than this game.
PandaPowerable: There are so many games out there. Why on earth do people play games they don't enjoy!
tchahin: I just think the price of VoH is not worth, for a Spiritborn class that uses the very same skill animation resources that Monk in D3.
A lot of visuals, effects, monsters, objects in scenario, comes from D3 directly.
They didnt even try to hide.
Such a lazy job by Blizzard.
moyga: It's not really surprising that people who already liked the game as it was also like the expansion. The other people all quit and got filtered out already.
The gameplay has improved since launch but the game was very undercooked at launch. The expansion story was terrible and not much innovation has been added. Still so much poor UI design and missing key features.
stimbaali: Blizzard somehow managed to make the story even worse.
kestononline: I think Blizzard was well aware of how imbalanced SB would be, but didn’t care because they know much of the community will just gravitate to whatever brokenness or exploit. And that will sell DLC and give the impression of massive popularity of the new class. And I think many of the praise about the class design is being mixed with people who just like and will always love whatever is most OP/broken. The party finder is essentially useless for every other class because it’s absolutely not fun to play with SB in party and feel like your contribution doesn’t matter.
I do really like all the other aspects and features of the DLC. But SB’s balance situation makes the social play not enjoyable.
darin8745: "best the game has ever been" Bro has NOT talked to the barbarian players. bros have like 2 or 3 functioning builds, the rest hit like wet paper. I was having fun with my HOTA big bonk build before VoH came out, but the new balancing made it hell.
locutos8397: I'm still waiting for a reasonable price to even try the base game, and now they want me to pay double for 5 more hours of story? I'm good.
pierrepellerin249: Here's the truth, take the best spiritborn attack and reduce it by 99%. Now take that 1% and reduce it by another 99%. Your spiritborn is now a rogue or druid or barb...
rogercabezas1397: I'm having a blast with VoH, can't get enough of it. One minor issue I have: Spiritborn is a Monk, just call it a Monk. There's no need to create new names for old classes. When they release the "Paladin" next expansion, just make it a knight with a sword & board and call it a Paladin
kainplays: Casual player here,
Haven't played since season 2,
I am LOVING it right now.
Didn't feel like there was enough to do back then and now there's PLENTY of things to do.
Philinnor: Nothing like a screen filled with numbers to put you in the goth vibe.