dantevergil6437: Disagree about the glyph. The only reason to do nightmare key is to level up glyph. If they put this system in another feature, nightmare dungeon will be useless and the pit is the way to go.
markj.a351: I'd like for treasure goblins to drop an item which resets tempering on an item. Would feel awesome to know seeing a treasure goblin is going to let you revive a bricked item.
jrsz_dvl9134: Agree about conduit pylons, I think they should just make them how they are in D3, added lightning aoe damage while I can still play my character
ralphglenz7207: move your mouse over your mini map....if it says "Conduit Shrine" then its a shrine....if it says nothing when you mouse over it on the mini map its a cursed one.
Equerd: They should make glyphys work the same way as gems in PoE, socket lvl 1 glyphy, and lvl it up passively just by doing any activity that gives you exp, or just % of exp earned from killing monsters
Porp75: Season four is the first season I played start to finish… even made my first hardcore run. Hoping season 5 continues the vibe.
4040bsc: They need to fix tempering yesterday. After about the third time around of rolling nothing but crowd control mods yet again, I wanted to just log off and never play again.
Bad rng in tempering greatly reduces the fun in finding good items.
Touchin-Grass: My buddy made a good point on the loot filter. When you set your filters to more godly gear once when you are pretty geared , you know when something drops that it's something really good. That dopamine hit will be more impactful
asum7786: No Glyph Exp in Infernal Hordes was such a missed opportunity. We go from Helltide Leveling to Nightmare Dungeon Glyph Exp Grind, maybe add a splash of Boss Ladder for certain Uniques, and then Pit grind to the end of days for Masterworking Mats... when are we supposed to do Infernal Hordes?
Edit: To update this, strangely enough Infernal Hordes is a complete Pit replacement, granting Masterworking Mats through the material chest.
LukeK9: Feels much smoother to play over all, i'm having a blast. Been a proper critic (with good reason) the past year but i'm genuinely having fun.
tatepinnix1995: My problem with the loot filter is there's no way to target to pick up what you want on console. Its just a pile and you have to pick up everything to get what you want.
xlMantislx: Got to level 60 last night, and I was doing a mix of Infernal Hordes, Breaches, Helltides, Whispers, and NMDs. Unlocking the battlepass chapters by doing all activities made the leveling process feel really good. Happy with the season so far.
TheDravic: All this talk from Rax about sigil dust struggles, meanwhile I just salvaged a couple Infernal Hordes keys and I was swimming in sigil dust from before I even entered World Tier 4.
korn7809: This season I was able to destroy my capstone dungeons 20 levels under as Blood Surge. In 3 hours I was in WT 4 at level 51. Those pants for give 150%[X] overpower damage to cursed enemies are awesome.
ZenMorph: Condi pylons are bizarre in that they enforce a transformation on you. The other pylons are additive, where you can continue to use your normal abilities. The simple fix is to go back to the D3 design and have the Condi effect as an add on that fires of automatically as you move through the dungeon.
mkloudsql3285: The season quest line is very good
free29ct: More positive notes than negative notes, that's a win to me!
mathew00: I skip the condy pylon too. My version of a remake would be to lose the teleport, add 2.5 × movement speeed and just have it explode anything I run through. And when a mob explodes it also explodes any enemies nearby.
benrich6250: the problem with Nightmare dongeon is inexistant!! I encounter the same problem and found an easy solution : Salvage your compass, you get sigil powder
Kaze91: The reason the seasonal story felt like something, is because it brought back the very first plot point of the game. The fact that we consumed Lilith essence and how that actually can do something for our characters power wise. Its the most connected to the main story the seasonal plot has ever been.
matthewmitchell7293: Did a world boss at lvl 12 in WTII and it was a damn war zone… SUPER FUN!!
maxmustermann3938: The infernal hordes quest is not the seasonal quest. The infernal hordes quest is evergreen and stays in (it has important lore connecting to the expansion) hence it is a white quest and available on eternal. The green seasonal quest with the hell breach dungeons is a separate thing and will go away tho.
Malacite: I legitimately feel this is the best season yet.
If nothing else, the questline sold it for me. As a long-time Diablo fan and lore nut, I loved every second of it right up to the gruesome, hopeless ending.
I think it sets the tone perfectly for VoH, the only real gripe I have is that so much of it felt like rubbing salt in the wound for everyone who wanted Paladin back.