CrusaderGamin: Can't wait for all my characters I spent 100s hrs getting best gear max masterworking full mythics to magically be turned into lvl 30 gear and not even be able to solo torment bosses. Sounds like such a great idea. Let's ruin every character and every piece of gear and call it fixing the game
zonn6469: We finally finished all the beta testing and got the game in a good state and now we get to restart the beta over again. Disgusting and the ptr was a mess already
derrickcall9307: A few things for me:
Good- I can't wait to play a new class! The variety looks amazing currently.
Good- The use of "New" words makes this expansion sound so exciting
Good- I do like that all enemies are your level. Makes the overworld more challenging, I hate the fact I just one shot everything when running around currently.
Bad- The rare drop rate of ancestral items. I understand the Ubers having a crazy low drop rate but the Ancestrals are a normal and needed progression.
Bad- The way the glyphs level up taken directly from D3. Not a good way for those that have a hard time playing 10 or so levels above in the pit.
Bad- The citadel needs a way to play as a single player. Some people love to play solo, have no friends or just hate trying to find someone to play with.
Bad- Having Blues/Yellows still dropping in higher tiers. Most people will salvage everything come a certain level so why not just give us the materials instead.
Bad- The armor/resists negative aspect each Torment lvl is understood but at max Tier they take all of it (-1000/ -100%). Seems like you have to add defenses and resists to all gear pieces and are unable to get much more powerful.
Runes- There is enough good rune words. Looks like everything is only going to use two of them (war cry and petrify)
Bad- Should have had 2 new classes to provide more variety instead of 1.
I still looking forward to playing.
dragon_dyce: I know that streamers think that the paragon boards are to simplified now in the new paragon system, but tbh the old version was difficult enough for me were i ended up following build guides everytime , now the average player is able to create his own boards, i prefer this new system more, and will allow us to focus more on the new endgame activities coming in expansion, and i'm hearing that the new underworld dungeons in the new zone (kurast) will allow us to target farm specific items and specific stats on our gear which sounds really cool.
cgerman: You are correct about the progress, sacred items were kind of indifferent because you knew that they were going to be replaced. You only care in the end when you start finding "permanent" items worth investng into. The others are just good enough to get by. World tier III was meaningless, it was a chore you had to do to get to the end. So I feel that this progression system makes way more sense and I can't wait to try it out.
BootedTech: Because they are forcing me to play in a group for the raid dungeon, I wont participate, they took away my choice, which you should never do in a game. It is a part of the game I hope dies off quick!
chriscollette2293: Spiritborne class looks like a lot of fun, can't wait to play it!!
rockkiller124: I'm mostly looking forward to new lvling system and story campaign itself
ChewieBabyTW: Lowering max level to 60 is great not as long to grind to full power. It was really long to 100 for the most part.
CarySmith87: Gearing sounds like a breath of fresh air, not having to replace as soon as u climb a tier.... but at the same time it all seems daunting with the changes. I could be wrong, but im excited to hop in october 8th and see how it treats me lol