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Diablo 4 The Biggest Problem that Remains

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Diablo 4 The Biggest Problem that Remains

Aug 22 2024


c.alexandros4: I just wish that when tempering, I don't get the same stat 3 times in a row.
crazyherorise: I think season 5 isnt anything special
gzayas08: Tempering shouldn't be so randomized like enchanting. Enchanting doesn't brick the item, tempering potentially does. That is why it's bad. Don't make the effects randomized, only the values. Tempering should be different from enchanting in the sense that enchanting is RNG and tempering is more targeted. That way, you can roll for an affix you do want even though the values may not be as high (or low, depending on effect) as you desired. Adding a useless stat to an item that you are now stuck with till you find a new item feels bad in of itself.
marxman6896: I'll add another major problem: bossing. Farming mats for bosses just isn't fun. I have no problem with the bosses themselves, or targeting uniques from bosses. That's all fine. But farming mats to summon bosses just flat-out sucks.
DoctorStrange01: The biggest problem that remains is the skill twig, which limits the amount of builds you can make. They can keep adding uniques but they will only affect existing skills. If they don't want to expand the skill tree (which they kinda confirmed they don't during that paper tower roll interview), they should at least introduce a new type of items similar to Grim Dawn's - either components that act like "enchantments" which grant some specific stats an active skill, or simply items with active skills on them that are not otherwise available on the skill tree. It would greatly improve the build variety.

Or go the easy and tested path and re-introduce Runewords to give players some more crafting options and chase items outside of ubers/mythics.

All these issues with endgame, tempering, blah blah are irrelevant if you're playing the same builds with very slight changes over and over again every season and only the numbers change, cause there is no other options than 1-2 viable builds per class.
thomasmcmanus8307: I legit have a 3GA dagger sitting in my stash that I found. I haven't tempered it yet because at the time I wasn't in the mood to get angry lol
luciddre4m: Infernal Hordes need an entry pillar in a town, just like the Pits. You would select your level and it would clear up inventory space.
lil----lil: It's DUMB SHIT to get the SAME tempering 4x in a row on a THREE option tempering. Not even FOUR, but THREE. Who da f* thought this was a good idea. A THREE GA item is EVEN rarer than the mythics. So let us use a Spark to retemper it. That's extremely fair & sound.
bimmerthing: Bricking an item is the worst design decision in any game ever.
Schizm1: My biggest isues:
- MMOfication of certain elements (raids, lack of SSF, disparity between solo vs groups etc.)
- Simplification of core elements. (Leveling is a pisstake, most bosses are just stat checks without any interesting mechanics)
- Itemization is better but still far from finished (white/blue/yellow items are useless junk, lack of loot filter)
- Lack of any solid "vision" for the content. Clearly visible in endgame (all endgame systems are just... there. There's no connection, no context, nothing)
benjaminwestover2657: I think a relatively simple partial solution to tempering would be the option to keep your last temper when you reroll, similar to enchanting. It’s not a perfect solution, but it does mitigate some of the risk and allow players to reroll with a small safety net
Soapy_Papoose: Tempering fix: We pick the EXACT thing we want to roll, then we (re)roll the percentages.
JohnBohrman: The one good thing about the world boss buffs is that Avarice now has time to spawn 2-4 treasure goblins before dying. (Each time he's stunned he spawns 2 TGs) Basically doubles the loot and mats that drop.
Touchin-Grass: I would like them to allow us to play/ replay through the campaign on higher difficulties. That's something i enjoyed in Diablo 2.

I do like the resilient mechanic, but it needs to be worked on for sure. They need to make tormented world bosses as you said, they should also add more mechanics and have them rotate , this would keep the fights fresh.

I had a conduit shrine bug out, and my character didn't change , i was just " electrified." I feel this looked so much better.

As for tempering , allow a reset with a price of like 50milion gold.
waferjuice: u are right... bricking an item via tempering sucks
Touchin-Grass: Season 5 is an improvement over season 4, which was majorily liked and considered a good season. I hope they keep the ball rolling! Im more excited for Vessel of hatred now. I do think leveling is a bit too easy , they need a prestige leveling system.
mikestein7771: Still can't bring myself to go back to D4.
valtokic7393: If i may add my complaints as i don't hear these mentioned.

(1) Sidequests. there are over 200 of them. A massive amount of the game content is locked behind useless sidequests. I propose a nightmare side quest system and a sidequest codex.

(2) Enemies. They have little sense of purpose or permanence. Mostly standing still in a mob cluster until you encounter them. Can't kite them enough with their "tether" system, they run back to their post. An enemy should be able to follow you across the entire map. World bosses and bosses in general should roam the world instead of sitting in one arena. I want to see convoys of demons marching long distance towards a target.
Too many enemies, too short lived. Clearing mobs feels more like dashing through quantum geometry than facing demons. I don't like all the enemies appearing and disappearing all the time. I want to feel like the demons are permanent entities. A bestiary would be good too. Another codex to complete.

They have good examples ingame already: The Butcher. Penitent Knights having a campfire. Walking in on demons killing civilians.
More of this.
stiimuli: I don't think infinite tempering attempts would make the game easier.
Why not just give each attempt a significant or even increasing resource cost like enchanting?
TylerKing-fp8fb: I might be in the wrong here. But I think Diablo 4 seasons should 6-12 months long. It's not fun starting new characters every 3 months then deleting all the Mythic uniques you farmed for. Nobody plays Eternal so it's just wasted time being thrown away.
MrCodeman2036: Tempering solution here…What if you collected temper recipes like you do Aspect recipes? So as you progress through the season you slowly learn the max roll of a temper recipe. This way you are now chasing the max roll of a temper recipe throughout the season, and are never bricking the item. Essentially tempering would be just like Aspect recipe collecting. Now if you say oh well, tempering keeps me playing the game for that hamster on a wheel gear chase loop. To that argument, I say bricking tempered items doesn’t keep me playing D4. Imagine if Aspects worked like the current tempering system, and you could brick the Aspect trying to apply it. You would absolutely hate putting Aspects on your gear because of that bricking RNG mechanic
CristinasWoW: The tempering mecanic do not makes the game hard, it make its frustrating...
hoofhearted4: Tempering also required mats, which require time to farm. You lose more than the item if its bricked. Not the same as RNG drops.
hoofhearted4: My big thing with D4 is its skill trees and the Paragon. Skill trees just dont feel creative to me. leveling is pretty boring after 35, more points into the same skill for no reason other than stats isnt very exciting. its not a carrot. if it were a way to unlock a node or the skill transforms after 5 points, then thatd be cool. Paragon same thing, its just minor stat increases with a couple of interesting nodes. The runes or whatever theyre called arent all that interesting, again, nothing build changing, nothing to make you excited to continue leveling. and you can unlock all the boards, which makes it less enticing to explore and fill out boards more, since its usually better to get to the next board and next rune slot. Would like to see leveling be more enticing. more things that change builds and play styles other than unique weapons. make leveling exciting. im sure many people over look the leveling experience, since they can get to level 100 in a few days, but thats not me and Diablo needs to remember there's still a game there besides the content at super end game.
Galantus1964: WTF would it be needed to cost gold to be able to swap loadouts, what a stupid thing to even think about. it should JUST be available, no questions asked
chappi-dz2ow: Tempering is bullshit. Roll the same shit stat 6 times in a row and now gear is worthless.

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