Peter_Parker69: Don't you mean a loot more interesting? I'll show myself out..
victorlanderdahl1117: Ancient Mythic Ultra Booster Unique Mega Rare Oompa-Loompa Item
tripleraze321: So for a game to allow theory crafting and healthy itemization, there needs to be sources that allow players to alter how they choose to play with a skill. This is the soul of theory crafting, to take a skill and then manipulate it with items and game systems that allow you to alter its identity, change how it’s played, etc. Since Diablo 4 made the skill tree extremely simple it has very little impact on altering how a skill is played. The Paragon board is really just a source of damage scaling and also doesn’t alter playstyle. This means that uniques in this game have an opportunity to fulfill this need, there are some uniques that do this. But it seems this patch they just made uniques thicker stat sticks with more damage rather than a means to provide alternate play style. Sure, many existing builds are stronger now, but theory crafting didn’t exactly improve and the flaws in itemization still remain.
jasperhighwind6119: Glad they are adding the '3 stacks and you're out' for the Pit bosses. That one-shot mechanic for Shadow Bosses was fuggin' ridiculous.
MrCodeman2036: For tempering, how about in addition to the extra attempts per GA, you can never roll the same exact temper affix twice in a row
isaacx2718: Sorc is now better, so I'm happy.
NokturnalMTG: After playing Last Epoch and POE boat league, I was planning on skipping d4 this season until the expansion. However, these changes might be enough to try out
alessioleporati1478: These new changes to Uniques are just the second phase of itemization. When they update rares in season 6, that will be the third phase. In season 6 we should also see itemization changes to skill trees and Paragon. In addition to that we will get mercs who will be a whole new dimension of itemization.
mrjenchilada: I’m so hype bro Diablo is great rn
CakeDayZ: The theory behind keys: if it has a cost to enter an infernal hordes, you can increase the rewards without instantly invalidating all other farming methods. My problem is rotations. Just like Diablo 3, it should very clearly require each player to have a key. Otherwise groups can run the fun juicy content 4x as often.
AleXelerate8: "Tempers" that dont exist normally yet only on uniques... Give whoever made that GENIUS idea a raise and a drink.