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Diablo 4 Season 5 Campfire Chat Summary

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Diablo 4 Season 5 Campfire Chat Summary

Jun 23 2024


Fluvanna: The "4 uniques per build" seems outlandish when you consider just how necessary some many legend aspects are.
joshnicholson8198: Boss summon change is a gamechanger. Thank freaking Jesus
msoulforged: The uniques now drop pre-bricked for your convenience. You no longer need to click 5 times.
bigcountry4301: Well the boss respawn is so nice. One of the many things at the top of my list I wanted
clwo2341: i think the infernal horde is not the only mechanic of the season. They will tell more in the season 5 camp fire.
This one was only for the ptr
maddstaxx: So barb has 6 weapons while everyone else has 2 weapons and the classes got meaningless buffs. Barb walks around with 100k life and my sorc dies when stepping on a cricket
Adam202: I have really enjoyed Season 4. Like many others I didn't have much faith in Blizzard and honestly I still don't, but credit where it's due they really delivered in Season 4. In Season 3 I hit level 100 and quit. In Season 4 I leveled up 3 different 100's and pushed the endgame on 2 of them. The game-play loop feels pretty good now and I enjoyed the item chase. There are still problems but I genuinely think it's a solid game now. Now that the Elden Ring DLC is here it is likely I am done with Season 4 but I'm looking forward to Season 5 and the future expansion. Hopefully Blizzard will continue to listen to feedback and improve the game further. PoE 2 is looking pretty incredible and the future of ARPG games is looking very bright.
SimonStaxPoker: As a casual, the tempering change is not enough. You spend the little time you have and finally get a godly drop only to brick it. Wish they at least included the option to keep what you have instead of taking a roll. I actually think tempering recipes should have maximum 3 possible stats - some of them have 4 for 5 (like crit chance) and with only 5 rolls the chance of bricking it is so high.
Stinkie_Cheese_Man: I'm really excited that they are working on the game with such "intensity". Seriously, this past season, I've really enjoyed and am still playing.

It actually makes me excited for the expansion pack. I'm interested to see the improvements once that launches!
GundamNT1997: Must be a good campfire chat when raxx made a 16 mins recap instead of 1 min.
ELPsteel: I’m sorry, but the change to tempering seems barely consequential to me. The majority of items that I need to temper have one, MAYBE two greater affixes. I haven’t found a triple GA item all season. One or two extra rolls is absolutely trivial, especially if you are trying to hit an affix that has like a 1/9 chance of appearing
GeauxBro: Just started my Diablo 4 journey, but I think I definitely found my new Diablo content creator. Your content is unmatched. Thank you for such informative content, which is exactly what I have needed.
MrNozah: 2-4 uniques to define a build? They should just add sets at that point.
boofrisco: For tempering I wish they adjusted the odds of re-rolling same temper reduce each time. Ie. you shouldn't be able to roll dodge chance 3 times in a row
N8_Mitchinson: My fav Cypress hill lyric is "Dopamine of the big Purp beam"
360Fov: Thanks dude! I look forward to watching Raxx explore the possibilities on PTR... he's totally bolstered my Diablo 4 enjoyment.
ericaugusto4225: Sorcerer unique "LC orbits you but the damage is reduced 10%[x] per hit, mana cost is doubled".
Setzer777: 2-4 uniques per build? So essentially they want uniques to be like set pieces without actually adding set pieces into the game.
tomtomkowski7653: To make Druid work they should have:
1. Add 2x 1H weapons (if so tiny Rogue can handle them then such a big boy as Druid can wear them too)
- this means 2 more gems, 2 more offensive stats, and 2 more offensive aspects
2. Reduce spirit cost of Core skills by 30% so Pulverize from 35 to 25, Tornado from 40 to 30, etc
3. Remove some useless stats from Uniques (Insatiable Fury, Wildheart Hunger) and add Spirit per second because regular Chest and Boots can have it.
4. Add native spirit generation like Sorc has mana generation by default
5. Raging Pulverize should make Pulverize Overpowers every single time. Too OP? Pulverize can hit for 400mln while Barb's Flay bleeds for 1.5 billion per second!
6. Remove "up to" from Legendary Nodes like Earthen Devastation so Druid would have some "infinite" scaling as Barb has
After all these changes Druid still would be way worse than Barbarian but at least from some D-tier, it would become a solid A-tier and 130 PIT pusher.
nhoffman0677: I would like to see them relax some of the resource costs of skills or increase regeneration. Some skills like Tornado for druids you're constanty running out, and they're miserable to play while leveling.
jarlaxle4492: 1 temper per unique seems like a natural compromise
devintittle8096: Tempering manual change is easy, just make it so you can only use the blue version in WT1 and 2, yellow in WT3, and orange in WT4

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