russelljackson8153: The one thing I'd like to see changed about Masterworking is the option to "reset" the item should go back to the previous stage instead of zero. The odds of hitting the same affix 3 times is 1 in 64 and it feels like a burn to get two affixes I like and then have the third go to some useless stat.
madani6521: I really hope Blizzard doesn't balance the game based on the opinion of the 1% who plays games for a living.
juckjeckel: "ancestral drop rates feel amazing"?
no offense bro, but that's completely out of touch with what the community thinks.
d4 is a seasonal game, you can't expect regular players to grind for 100s of hours.
TheSwamper: A one-star item that drops once or twice an hour, with that star often being on a useless affix, sounds dull as hell to me. Why would you want that? Fewer drops is only better if the stuff that does drop is consistently good quality.
Respectfully, I think you love a loooooong grind. I think some of your preferences stem from playing so many characters. Most of us only play a few each season. Personally, I think the game would be better if a person could FULLY max out two or three builds every season.
cherubimman5133: only using 1 mythic unique would personally make the game way less fun, i kinda didnt get yout point on that somehow i missed the explanation in the vid about that
chrisbenson98: I don’t like the idea of using one mythic per character. It’s another way of limiting build diversity. I play to get the mythics to progress in the end game. If I’m able to farm all of the, then I should be able to use all of them if I want. 2-3 mythic in a build shouldn’t be a problem for anyone, if you don’t need them for a build.
AdrianForhe: 50 hours? Are you out of your mind? This is not Diablo 2 we don't need stupid hard to get things on top of stupid hard to get things. Most people won't be playing more than 50 or 60 hours in a season and won't be playing with anyone else really besides the new Dark Citadel... You want them to get like a single Legendary rune in that time? What if we don't get to the one we want? Dude you expect just too much dedication. Some people get like 8 hours total a week to play. In a season that's 96 hours total if they even get on every week. Less than your projected for 2 different legendary runes. An that's assuming they start the game in the endgame with good gear for farming. I don't think we will be dropping legendary runes in the early game.
You want pretty dedicated mechanics. I get it you want new stuff, but don't ask for stuff at the expense of the whole community. Most of us don't play even a fraction of what you do. We all almost exclusively get paid doing other things out in the world. Have kids, and interact with our communities outside the PC. I'm considered a gamer... A real hobby gamer, not "I also play videogames" An even i don't do more than maybe 16 or 20 hours a week. I might get like 5 legendary runes, but I'm not voicing concern for myself here.
DanielCzizewski: Not everyone has the time to go to torment 4 in 16 Hours... dont try to balance the game on your level of skill/time. If you are blasting through these levels it doesnt mean that everyone does it as easy as it is for you.
AnthraXsvk: u really want to d4 be a really boring game with all yours nerfs... i got nothing against balancing, but u just want to nerf almost everything... thats L
lughor82: Finding a Rune after 100 hours?
Most players will not even play 50 hours in one Season.
A player with a lot play time may be playing 100 hours per month, but with bad luck he could not find that rune in 3 month.
Please be a bit more realistic, this game is not meant for 40 hours play time per week.
If only 0.1% of players find a rune, than that rune should not be in the game at all.
BosleyAaron: Seems like you're in a competition with the devs to make the game less fun.
stealthk8045: Need to remember its a seasonal game, i cant speak for everyone, but working full time etc, i dont want to be getting comfortable in T4 a week before the new season starts, i like a few weeks away so it doesnt feel like an year long grind. Im not saying make it easy for socials, but if yoh base the end game on 2% of players that are mainly streamers then that tier is gojng to be pretty empty
user-km7mg5hx9l: This is one of the problems with D4 is that they take too much from streamers that blast the game. One mythic is dumb. D2 never had any unique or gear restrictions besides level and stats. The GA drop rates are terrible. I have maybe two hours if I’m lucky to play per night, and farming two hours to get no upgrades is crazy. Most people are buying their stuff through 3rd party sites anyway. The items are still trash and even if you do get a GA after hours of playing knowing people’s luck is going to be life on hit or something that is pointless for 98% of the builds.
icarusgeo: Yes, the game should be a bit harder, but not to the extreme that you incessantly advocate.
If you really want a difficult game, I'd advise you to look into POE or Souls-like.
kostistsiutras4373: my man wudijo about to grind s6 in Bahamas vibe xD
chaleowin7732: Players who only have 2-4 hours a day to play for 2-3 weeks may find the experience unsatisfying.
emoussea1: Having restrictions like “one mythic” in seasonal play is bad. It shortens progression.
There should be less restrictions in seasonal play. Make it fun for a couple months and then change it up for the next season.
aaronmitchell1036: The drop rate of ancestral would only feel nice if they fixed bricking item. U say 1 or 2 per hour. So u play for 8 hours and let's say on 3 of all your ancestral even have the stats you need. Then you brick all 3. 8 hours of play for nothing. And that feels good?