GunsNRoses87AXL: You and Raxx are literally asking about "Build defining items" and now you complain about such item?
dVaan: The problem is 99% of the damage skills suck, until you equip "that unique" or "those couple aspects" that enable the skill to be usable. Too much power comes from items, too little from character, plain and simple.
screamer22222: I think the issue is not about build enabling items, i kind of like that. The issue for me is that there's only one build enablinv item for every build, so it gets borning. Imagine having multiple items as powerful as this one, for this build, so you can choose between different options, that wpuld be great
z0ttel89: There is no consistency to what you and Raxx are saying. You WANTED build defining items!
drdynanite: Yeah, it's already the case in S4. Frozen orb is not a build without Fractured Winterglass. Blight is not a build without Ebonpiercer. And they're buffing all uniques, which is going to make this situation more common. Item choices are already simple. You're allowed to swap couple of slots to specialise for certain activity, but it's going to be even less freedom moving forwards. They might as well color those build-defining uniques and legendaries with adjacent powers green, because this is exactly what set items did in D3.
cracknoir8397: Next thing you'll know they'll be adding set items !!!!!!!!!!!!!!!!
jaroslawmajkowski: I'm confused. So You want build defining items or not?
CityBelowtheSea: Wudi realizing just how weak Sorc really is was hilarious and worrying that maybe he really doesn't know what he's talking about sometimes.
Jak0vas: Sounds like Diablo II also
kongkim: I get what you are saying and to some point agree.
But sometimes for some builds its also fun to have a powerful item to build around, but agree that its bad it takes away other builds.
But then again, its not possible to make all build equal strong.
juno1597: Thee game has no identity.