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A Haters Guide to Diablo 4 Patch 2.0

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A Haters Guide to Diablo 4 Patch 2.0

Sep 04 2024


UnrivaledPiercer: "We have Diablo 3 at home."

I guess they just don't like Diablo 2 anymore. That's fine, I'll keep playing Diablo 2 while I wait for Diablo 5 to disappoint me in 2034.
Chrisxantixemox: For a team that repeatedly craps on Diablo 2, they sure do love to try and cash in on as much Diablo 2 nostalgia as possible.
zaug1561: Adding "runewords" seems like a desperate attempt to lure D2 players to D4. To even call these runewords is shady marketing and purposely deceptive.
Ploobie86: No bases = not truly runewords. I felt a sense of accomplishment with Diablo 2 when I took the time to learn all of the loot worth picking up. There was so much more variety in D2's loot, where whites, grays, blues, yellows, greens & golds could all potentially be great. And there was added variety with cube recipes. With D4, everyone just knows to only pick up the loot that is shining with a pretty color, and that's it. Which reminds me of another thing I loved about D2, which is that it constantly provided problems for which you needed to find solutions, and solutions would often have their own problems - such as how you could go with 2 elements on your skill tree to help with immune monsters, but you're sacrificing power with your main element when doing that. You could also get a Merc, but even after getting them really good gear, it takes a lot of effort and skill to keep them alive (such as giving them Rejuv pots at the right time or teleporting them away from danger). You could also just play co-op, but the price you pay is that you may miss out on great loot since loot is shared (and I loved that double-edged sword of playing co-op but you're also competing for loot). And I loved environmental solutions, such as looking around for a Shrine or a Well to click on if an enemy put Amplify Damage on you. In D4, there are barely any problems that require solutions, and if there are, Blizzard just gives you the solutions with easily attainable overpowered gear. Say goodbye to dynamic & engaging experiences.

Speaking of a lack of dynamic gameplay, I was just thinking about how Terror Zones would be so boring in Diablo 4. D2's environments have way more details and personality. I look at most of D4's environments, and they look generic, so going to different parts of the game would not actually provide different experiences. And I love how different classes & builds in Diablo 2 are better suited for certain areas, like how Fire Sorcs suck in most of Act 4, and Javazons are the Queens of the Cow Level. In Diablo 4, every class can do every part of the game without problem, and that is just plain boring.
game_jinx: rumor has it. 84% of the d4 players. you know the mmo! play solo
SbsGrinth: clearly a system not made by someone who played D2 and experienced the heart pounding feeling of seeing a Jah or a Ber drop.
alexandg423: Blizzard is dead and gone. This is all cash grab nonsense.
soulshackles2242: You just know that Blizzard will not update or add new things to D2R because they want people to be lured to play D4 instead. People can whine all they want but that is literally the truth lol.
everwake2689: This game is as exciting as a spreadsheet.
ajthedemon40: I think a big problem with a lot of modern games is us oldies are not the biggest demographic anymore. Now you have the gamer kids who grew up with tiktok and 10-20 second content that trigger their adhd brains to constantly want that dopamine hit and never want to sit around and appreciate environments. They just want to keep pulling the slot machine as fast as possible hence raining legendary loot. To us none of it actually feels rewarding because we feel like we don't even deserve or earn it. I never once had a hype moment in loot for diablo 4 but when I drop a ber rune in diablo 2 my heart rate doubles lol.
srenlarsen4531: My friend also told me WOW they added runewords and im like... That's not runewords. Might as well call it stone puzzle bricks
Stratocaster42: These devs are clueless. It's a travesty what has happened to this franchise
johns7924: All they had to do was take the best of diablo 2 and diablo 3 and make diablo 4, why is it so hard to understand by blizzard.
Elixir9: Path of Exile is more Diablo than Diablo 3,4
negativezero460: As a D3 player, many of these ideas were the disadvantages of D3 that I was hoping to leave behind when D4 came out.
kevinoneil5120: They're not gonna get me back. Spender/generator with unsatisfying loot just isn't my jam. I get more dopamine from 20 minutes with a new character in D2 than I got from my entire attempt with D4.
gerbilizer2488: Llama, i think you forget that runewords were only available in D2 if you bought the LoD expansion
DDoubleOZ: Failing to upgrade a legendary gem 10 times in a row with 60% success chance was not good game design.
Phamora: The runeword system is an affront to the Diablo franchise. The reference to D2 is an offence rather than a tribute. I don't think I have ever seen a system that appears both undercooked, burned, and stale at the same time. It is absolutely clear that the devs cannot manage to improve on 20 year old systems, even if they have been given the IP itself to use as a template. I hope someone enjoys this, because its existece has made me yet a little more apprehensive for the Diablo franchise and the creativity of game development in general.
mrdorak: Might be unpopular opinion but I like the way they are going with runewords compared to D2, in D2 you barely even care about any uniques/random loot anymore because their runewords counterpart are way better and also way easier to target farm. Run countess a few dozen times and you got your spirit/stealth which covers your entire early/mid game as a caster.

I think if they went the D2 way, it would either 1/be too strong and become mandatory 2/too weak and nobody would use them, especially since in D4 uniques/legendary aspects change/empowers the way your build works, that would mean runewords would have to do the same to be valued at least as equal but then it would just be another system similar to legendary aspects (with maybe forced stats which restricts your build and could feel bad)
JustinReinhart89: Runewords in D2: A versatile, unique, and fun system.
Runewords in D4: Pathetically underwhelming, convoluted, and overall useless.
digitalermitanyo8937: Let the community mod D2R. Still waiting for a “Project Diablo 2 Resurrected”. That would be the endgame
ysirtk6949: Your expectations are just too high Llama. Blizzard is not the same as the Blizzard in 2000.
GodParticleZero: At least there is POE2 to look forward to. Much more faith in that team
seiaghen: super new epic legendary ancestral item: 15% attack speed LOL
m0002856: So as somebody who played D3 first, then went to D2 when D2R came out AND as somebody who was a fan of D4 on launch:

I wish they had stuck to their guns and gone all in on D2. The game launched in a state where it was between D2 and D3 in a really bad way. They like… tried to appeal to D2 people but really didn’t. The D3 crowd wasnt happy because there was no “endgame”

I wasn’t happy because there kinda was an end goal to be had and then nothing else to do.

I will say that I actually do think the items are an upgrade and better than the D3 item system. I think the rework has made them much better. I’m a fan of that change.

I’m not a fan of how they’re shifting it more towards D3 though. I mean, the game was always designed to be like level 50 was the max level, but then they didn’t commit to that and so we had this weird situation where you were still leveling up through an end game that wasn’t really an end game but it was? D2 works because the game is there and your goal is to clear it. There’s no “maximum level” really- I mean there IS, but you’re not hitting max level before you can clear the content. Hell, I’ve never even hit level 99 yet to this day. Closest I got I think is 97 in a season. I only play solo self found ladder.

I will say that I am a fan of the fact that you hit a max level and are then expected to just get item upgrades in the expansion. There’s too much power gated behind leveling up in D4, so this is the better solution. You’re still gaining power from leveling up, but it’s no longer like… if you’re level 50 fighting a monster at level 100, you just explode because of level difference alone. Like your gear would be strong enough to kill some of these guys but you’re 50 levels lower and there’s penalty.

Runewords are… D4’s version for sure. This was something they had discussed before the game came out, so I didn’t expect anything else. Positive is that the runes can be used to craft some of the strongest items in the game and will hopefully be a good way to trade things that aren’t just gold and items.

I do like how they kept the fact that they kept things like being able to teleport on other classes and the whole enhanced Warcry rune feels strong.

I think this actually fixes one of my biggest complaints with Enigma which really was my biggest complaint with teleport. Spell was TOO good.

Glyph changes are bad. I hate them. I hated legendary gems in D3 because many of them capped at the same level that GRs did. It sounds like glyphs will still be character specific so you won’t have the same issue of like… your class sucks and can’t clear the highest GRs so you gotta make an alt who is a meta class and then run in a four man group. But, even still, if my class can’t clear Pit 100 solo, I have to group up and hope my class can be part of a group who can clear Pit 100.

But that’s just not how I want to be pushing things. I want glyphs to max at level 50 and then you have an extra 50 Pit levels to grind. I want to be able to say, “my character is done aside from GG items. Now I can push and farm for those GG items.” I don’t want to feel like my character isn’t finished, and only feels finished once I have cleared the highest and hardest content in the game so I can get to glyph level 100.

I’m curious to see all your thoughts in this video. We don’t agree 100% on a lot of things, but I was definitely in the camp of hoping that D4 would lean more into D2 than D3. But it didn’t…
bigmack70: The current diablo devs neither like nor understand Diablo 2.
jymnasium: The item system is limited to D3 because of the weapon limitation: higher dps for higher item power. So everything you do at the beginning is worthless, which is why they have to speed level you out of that into the "late game". Also, affix rolls being limited by item power contributes to that as well. As far as D4's runewords go... the name of the runeword isn't the 2 runes combined, and Llama covered the rest (spender/generator and it has nothing to do with building a unique item over time while giving value to white/gray items).
alextheinvicta846: I understand why some of the Diablo fan base is not a fan of D4. I wasn't a huge fan of D3 and was stuck on the view point of each game needs to be like D2 or bust. D4 is fun for what it is, but I honestly don't want another D2. D2 is perfect to me and I can always go back to that but to try and recreate that is almost impossible with todays gaming trends.
utmastuh: I honestly stopped following D4. Played a couple seasons ago when they claimed they fixed the loot. It was atrocious but noticed everyone was praising blizzard. That's when I truly understood this game will never be for me. D2, PoE, and even D3 are better ARPG's to me
user-hx4it5nu5k: So basically they somewhat tried to make D4 like D2 but failed or just didn't want to put the work in for itemization, so they're just saying f it, we'll make the game like D3.......
Danielr0418: Lol its funny how many people forget Runewords are just craft-able uniques.
Darbobski: These are most certainly not runewords.

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